Saturday, 21 January 2012

video game comparison

Game Comparison Retro Vs New


Retro




Released in 1998 by Westwood studios for MS-DOS , Windows and sony playstation Red alert is a realtime strategy game
allowing players to pick from two factions in there own story-driven campaigns which puts players in ever increasingly difficult scenarios and forcing players to think about there actions and utilise the advantages of both factions,for its time the gameplay and Ai balance were on the cutting edge there weren't many other games which could generate
the same amount of controllable and enemy units at the same time as well as the games well thought out balance , construction and economics system its fair to say that red alert set the standard for future strategy games


the games graphics consist of a fairly detailed birds-eye isometric view however for its time the graphics where excellent for this style of game, it has also been praised for its user interface and simplicity to use as well as the depth of
story and enjoyability of the single player campaign allowing the player to defeat the opponent in more than one way
in a number of different scenarios collaborating with the story.


the game also contains and number of CGI movies and live action cut scenes which help further the games plot
but i believe this fairly unique concept works very well to further the tension and drama and makes the situations a little more believable although at times they can be a little macabre seeing real people with real expressions and actions makes the experience more immersive and its
an effect which computer graphics has only just begun to touch on in the past few years.

red alert and most of the c&c seris introduced a norm into the strategy seris and a large number of features still used in todays games,

#a bulding unit proggression system  based in a tec tree.
#skirmish mode where the player fights AI(s) in custom scenorios.
#resource and econamy system.
#factions contaning diffrent units and uniqe weapons.


New









shogun total war 2 published by the creative assembly in 2011 is a mixture of turnbased strategy and realtime strategy
where the player takes the role of the general of one of the nine japanese clans in an effort to control 15th centry feudal japan.

gameplay consists of two major elements the first a full 3d campaign map where the player manages settlments and diplomacy as well as create armies or diplomatic agents, this part of the game is turn based as each faction inclduing the players takes turns to manage there clan.


the second is the realtime element when two armys meet on the campaign map a  a battle map is loaded, the player and AI deploy there armies on ether side of the field and the player then proccseds to control the units deployed against the AIs until ethier side  has been defeated or retreat.



the games graphics is a fully 3D battle field with  detailed and realistic looking  unit models and enviroments coupled with the atmosphere and soundtrack the game becomes immersive and very enjoyable, although at first espically for someone who has not played a previous title in the total war seris the controls and interface can be a little confusing however after a moderate learning curv the interface and controls can be easy to use.






                              
Comparison 


gameplay: in these terms shogun 2 is supirior  as its has a mutch larger scale of gameplay as well as more variables
and options making gameplay very enjoyable  as well as giving it a high replay abilaty value  however red alert is much more simple and easier to just pickup and play.


sound and atmosphere:  both games have there  there good points in this catigory red alert has a great spundtrack as one of the major factors of its great atmosphere , the sound effects and vocie overs were a good quality fors it time however they are  of small number and the pre-mentioned cgi cutscenses and live action scenses give it real depth and emotion.

shogun 2's is a little better with sound effects and ambient sounds each unit having its own individual sounds and vocie
clips , its sound track is fairly decent also suting the setting and style but in my opinion note very accselarating
, the cgi cutscenses as well as the very well done japanese painting style clips really help draw you into the storry
and help set the time in which the game portrays.

however red alert's atmosphere is by far supirior thanks to its live action cut scenses,bringing not just emotion and drama but humor and tension meaning the atmosphere becomes more envolveing  and creates a intresting and enjoyable setting making the game's experiance all the more fantastic.

Graphics:both have very good graphics for there genere and period of time both enviromental , display and unit detal are very good in both,  obveiously shougun 2's graphical specs are better each unit very detailed allmost showing realistic facial expresions or high detailed textures on a building or terrian all of this in a full 3d enviroment.
however as i mentioned red alerts graphical properties were great for its time and genere manilpulating its isometric view very well.




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